OverviewEdit[]
Wildernesses are the Chasms, hills, mountains, lakes, prairies, and wastelands. Each Wilderness you conquer and control increases your resource production rate by a specified percentage. The higher the level of the Wilderness, the more heavily defended by Redbloods, but the better the rewards.
The number of Wildernesses you can capture depends upon the level of your fortress. A level 1 Wilderness gives a 5% increase to its resource, and each level after increases by 5% per level, up to 50% for level a 10 Wilderness.Wildernesses can be abandoned at any time and any stationed troops will be returned. If you have 4 - Level 4 Blood Lab producing 1000 pints of blood per hour: Total standard production is 4000 pints per hour With a lake of level 5 captured you will increase production 25% or 1000 pints per hour. It is like getting a free Blood Lab, Crystal Pit, Steelworks or Concrete Plant with every level 5 resource you capture, assuming you have 4 resource structures each.
Wilderness |
Resources Gained | ||||
Prairie |
Level x 5% Blood | ||||
Lakes |
Level x 5% Blood |
||||
Mountain |
Level x 5% Steel | ||||
Hill |
Level x 5% Concrete |
||||
Chasm |
Level x 5% Crystals |
||||
Marshes |
Cannot be attacked | ||||
Mysterious Clouds |
Cannot be attacked |
Wilderness Defenses
Level |
Hipsters |
Hobos |
Nerds |
Hicks |
Lumberjacks |
Freaks |
Punks |
Bikers |
Meatheads |
Militants |
---|---|---|---|---|---|---|---|---|---|---|
1 |
50 |
|||||||||
2 |
100 |
50 | ||||||||
3 |
200 |
100 |
50 | |||||||
4 |
500 |
200 |
100 |
50 | ||||||
5 |
1K |
500 |
200 |
100 |
50 | |||||
6 |
2K |
1K |
1K |
400 |
300 |
200 |
||||
7 |
2K |
1K |
500 |
200 |
100 |
50 | ||||
8 |
5K |
2K |
1K |
500 |
200 |
100 |
50 | |||
9 |
10K |
5K |
2K |
1K |
500 |
200 |
100 |
50 | ||
10 |
20K |
10K |
5K |
2K |
1K |
500 |
200 |
100 |
50 | |
Equivalent | Trucks | Grunts | Flickers | Slashers | Sigbins | Snipers | Vampire | Nemesis | Nosferatu | Impalers |
TIP: When capturing wildernesses get them farther away from your city. This will allow nearer ones to remain available for wave attacks with only a short march time. ~The Wild Field Guide
Note: Recommend Using A Generals with Attack bonus and keeping your skills upgraded specially Twilight warfare.
Might still have losses due to the research level. so attack with caution if your research skills aren't that high.
Snipers:
Level | Attack w/0 losses | Research | ||
1 | 50 Snipers | TW 1 SV 1 BT 1 | ||
2 | 100 Snipers | TW 1 SV 3 BT 1 | ||
3 | 150 Snipers | TW 2 SV 5 BT 2 | ||
4 | 200 Snipers | TW 3 SV 5 BT 3 | ||
5 | 600 Snipers | TW 2 SV 4 BT 1 | ||
6 | 1000 Snipers | TW 4 SV 4 BT 3 | ||
7 | 1700 Snipers | TW 4 SV 4 BT 4 | ||
8 | 5350 Snipers | TW 6 SV 5 BT 5 | ||
9 |
|
| ||
10 |
|
|
Research Key |
Troop Key | |||
Twilight Warfare | TW | Armored Trucks | AT | |
Spectral Vision | SV | Lumberjacks | LJ | |
Blood Transfusion | BT | |||
Endurance | En |
Armored trucks are not necessary for capturing Wilds if your research is sufficient. The amount of loot in an unowned wild is small enough that your snipers' load capacity can handle it, and not all of the imfo is 100% true.
WARNING!: You can not send your gargoyle with these sets of troops because it is an automatic loss.