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OverviewEditEdit

Wildernesses are the Chasms, hills, mountains, lakes, prairies, and wastelands. Each Wilderness you conquer and control increases your resource production rate by a specified percentage. The higher the level of the Wilderness, the more heavily defended by Redbloods, but the better the rewards.

The number of Wildernesses you can capture depends upon the level of your fortress. A level 1 Wilderness gives a 5% increase to its resource, and each level after increases by 5% per level, up to 50% for level a 10 Wilderness.Wildernesses can be abandoned at any time and any stationed troops will be returned. If you have 4 - Level 4 Blood Lab producing 1000 pints of blood per hour: Total standard production is 4000 pints per hour With a lake of level 5 captured you will increase production 25% or 1000 pints per hour. It is like getting a free Blood Lab, Crystal Pit, Steelworks or Concrete Plant with every level 5 resource you capture, assuming you have 4 resource structures each.

Wilderness

Resources Gained

Prairie

Level x 5% Blood

Lakes

Level x 5% Blood

Mountain

Level x 5% Steel

Hill

Level x 5% Concrete

Chasm

Level x 5% Crystals

Marshes

Cannot be attacked

Mysterious Clouds

Cannot be attacked


Wilderness Defenses

Level

Hipsters

Hobos

Nerds

Hicks

Lumberjacks

Freaks

Punks

Bikers

Meatheads

Militants

1

50

2

100

50

3

200

100

50

4

500

200

100

50

5

1K

500

200

100

50

6

2K

1K

1K

400

300

200

7

2K

1K

500

200

100

50

8

5K

2K

1K

500

200

100

50

9

10K

5K

2K

1K

500

200

100

50

10

20K

10K

5K

2K

1K

500

200

100

50
Equivalent Trucks Grunts Flickers Slashers Sigbins Snipers Vampire Nemesis Nosferatu Impalers

TIP: When capturing wildernesses get them farther away from your city. This will allow nearer ones to remain available for wave attacks with only a short march time. ~The Wild Field Guide

Note: Recommend Using A Generals with Attack bonus and keeping your skills 
upgraded specially Twilight warfare.

Might still have losses due to the research level. so attack with caution if your research skills aren't that high.


Snipers:

Level Attack w/0 losses Research
1 50 Snipers TW 1 SV 1 BT 1
2 100 Snipers TW 1 SV 3 BT 1
3 150 Snipers TW 2 SV 5 BT 2
4 200 Snipers TW 3 SV 5 BT 3
5 600 Snipers TW 2 SV 4 BT 1
6 1000 Snipers TW 4 SV 4 BT 3
7 1700 Snipers TW 4 SV 4 BT 4
8 5350 Snipers TW 6 SV 5 BT 5
9
9000 Snipers
TW 7 SV 7 BT 3
10
30000 Snipers
TW 8 SV 7 BT 9


Research Key

Troop Key
Twilight Warfare TW Armored Trucks AT
Spectral Vision SV Lumberjacks LJ
Blood Transfusion BT
Endurance En


Armored trucks are not necessary for capturing Wilds if your research is sufficient. The amount of loot in an unowned wild is small enough that your snipers' load capacity can handle it, and not all of the imfo is 100% true.


WARNING!: You can not send your gargoyle with these sets of troops because it is an automatic loss.

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