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Outposts are an extra city and field created on a wasteland (the higher the level the better) each one has a defending gargoyle.


Outpost Power Special Troop Requirements
1 Reaper Purpleblood Pup, L8, and a wasteland
2 Alchemist Purpleblood Hatchling. L9, and a wasteland
Screen Shot 2012-01-20 at 12.26









Outpostpurple

Purpleblood hatchling.












The First Outpost[]

The Outpost has only 3 avaliable buildings:

  • Depot
  • Outpost Barracks
  • Assembly Point.

Upon creation a Outpost will feature :

  • L1 Ziggurat
  • L1 Depot
  • L1 Assembly Point
  • L1 Wall
  • L1 Gargoyle Perch.

Considering the depot and assembly point, an outpost as a maximum of 29 building slots in the city. It is considered a viable strategy to blow up the depot and assembly point and fill out out post with 29 Outpost Barracks in order to minimise the training time of troops as much as possible.

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Ziggurat[]

Differs in that it will not allow extra wilds to be captured when leveled, rather you get directly at the outpost creation a number of wilds plots equal to the Wasteland upon which the Outpost is built.

Extra functionality: Gives Defence and Attack bonus when above L4.

However the Ziggurat level will decrease if your Outpost is defeated in battle, down to a minimum of level 4.

Requirements:

Level Blood Steel Crystal Concrete Platinum Time (architecture Lev. 0) Bonuses
1 - - - - - - 0%
2 125,000 237,500 262,500 850,000 750,000 30m 10s 0%
3 250,000 475,000 525,000 1,700,000 1,500,000 0%
4 500,000 950,000 1,050,000 3,400,000 3,000,000 2h 15m 40s 0%
5 1,000,000 1,900,000 2,100,000 6,800,000 6,000,000 4h 3m 22s 15%
6 4,000,000 9,000,000 10,400,000 33,200,000 29,600,000 30%
7 12,200,000 23,200,000 26,500,000 84,000,000 74,200,000 9h34m36s 45%
8 23 million 45 million 51 million 163 million 145 million 20 h 32 min (lvl8 arch.) 60%
9
10

Note: While the Zig Bonuses are powerful, remember that they are easily lost.

Depot[]

An Outpost resource is not directly avaliable, instead it is stored in the Outpost's Depots and must be manually retrived. If you would like to monitor the amount of resources produced by your Ooutpost, click on the Depot. The amount you can store is divided between each of your resources. 100 units of each/hr is the base production.


Requirements:

Level Blood Steel Crystal Concrete Time (architecture Lev. 0) Stores
1 - - - - - 6.900
2 500 2,400 1,000 3,000 8min 20,700
3
4 2,000 9,600 4,000 12,000 32min 69.000
5 4,000 19,200 8,000 24,000 1hr 24min 103,500
6 8,000 38,400 16,000 48,000 144,900
7
8
9
10 Completion Upgrade - -

Note: Often regarded as useless since fields built in the outpost do not benefit from the production boost of wildernesses


Assembly Point[]

Allows to host a number of armies at the outpost for defence equal to the building level therfor each level allows you to control an additional reinforcement.

Requirements:

Level Blood Steel Crystal Concrete Time (architecture Lev. 0)
1 - - - - -
2 200 1,200 500 4,000 3m 2s
3 400 2,400 1,000 8,000 6m 9s
4 800 4,800 2,000 16,000 12m 27s
5 1,600 9,600 4,000 32,000 25m 13s
6 3,200 19,200 8,000 64,000 51m 4s
7 6,400 38,400 16,000 128,000 1h 43m 25s
8 12,800 76,800 32,000 256,000 3h 29m 26s
9 25,600 153,600 64,000 512,000 7h 4m 7s
10 Completion Upgrade - - 14h 18m 50s

Note: Vital to defend an outpost Ziggurat level (and bonus)

Walls[]

There is no way of hiding troops in the Outposts, they will automatically fight if the Outpost is attacked.

Requirements:

Level Blood Steel Crystal Concrete Resistance
1 - - - - 1.05
2 3,000 6,000 1,000 40,000 2.1
3 6,000 12,000 2,000 80,000 3.15
4 12,000 24,000 4,000 160,000 4.2
5 24,000 48,000 8,000 320,000 5.25
6 48,000 96,000 16,000 640,000 6.3
7 96,000 192,000 32,000 1,280,000 7.35
8 192,000 384,000 64,000 2,560,000 8.4
9 384,000 768,000 128,000 5,120,000 9.45
10 Completion Upgrade - - 10.5


Outpost Barrack[]

Outpost Barracks are the same as Barracks in the main city except in each Outpost you are able to train an OP specific troop type. Troops trained in Outpost Barracks are added to City on completion of training. Each level of each Outbost Barrack improves your overall training times. These improved times will be reflected on troops set AFTER the upgrades have completed.

Adding more camps is more beneficial than higher levels.

Requirements:

Level Blood Steel Crystal Concrete Time Troops avaliable
1 250 1,200 500 1,500 Grunts
2 500 2,400 1,000 3,000 11m06 Trunks
3 1,000 4,800 2,000 6,000 22m13 Sigblins
4 2,000 9,600 4,000 12,000 39m 59 Snipers
5 4,000 19,200 8,000 24,000 1h 19m 58s Vampire Bats
6 8,000 38,400 16,000 48,000 2h 39m 58s Armored Trunks
7 16,000 76,800 32,000 96,000 Nemesis Bats
8 32,000 153,600 64,000 192,000 -
9 64,000 307,200 128,000 384,000 Nosferatu
10 Completion Upgrade - - Impalers/Reapers

Field Buildings[]

Fields built in the Outposts do not benefit from the production boost of wildernesses. This is only applied to fields built inside your city. Therefore, if you are wanting to build up the fields to produce more resources without using tons of idle population, you should level up the fields in your city and not build any in the Ouposts.

Blood Lab[]

Requirements to Upgrade, Production per hour, and Power Boost

Level Blood/Hr Workers Blood Steel Crystal Concrete Power
1 100 10 50 300 150 200 4
2 300 30 100 600 300 400 4
3 600 60 200 1,200 600 800 8
4 1000 100 400 2,400 1,200 1,600 16
5 1500 150 800 4,800 2,400 3,200 32
6 2100 210 1,600 9,600 4,800 6,400 64
7 2800 280 3,200 19,200 9,600 12,800 128
8 3600 360 6,400 38,400 19,400 25,600 256
9 4500 450 12,800 76,800 38,400 51,200 512
10 5500 550 25,600 153,600 76,800 102,400 1024


Crystal Pit[]

Requirements to Upgrade, Production per hour, and Power Boost

Level Crystal/Hr Workers Blood Lumber Metals Stone Power
1 100 10 210 600 200 400 4
2 300 30 420 1,200 400 1,000 4
3 600 60 840 2,400 800 2,000 8
4 1000 100 1,680 4,800 1,600 4,000 16
5 1500 150 3,360 9,600 3,200 8,000 32
6 2100 210 6,720 19,200 6,400 16,000 64
7 2800 280 13,440 38,400 12,800 32,000 128
8 3600 360 26,880 76,800 25,600 64,000 256
9 4500 450 53,760 153,600 51,200 128,000 512
10 5500 550 107,520 307,200 102,400 256,000 1024


Concrete Plant[]

Requirements to Upgrade, Production per hour, and Power Boost

Level Concrete/Hr Workers Blood Steel Steel Crystal Power
1 100 10 50 300 150 200 4
2 300 30 100 600 300 400 4
3 600 60 200 1200 600 800 8
4 1000 100 400 2400 1200 1600 16
5 1500 150 800 4800 2400 3200 32
6 2100 210 1600 9600 4800 6400 64
7 2800 280 3200 19200 9600 12800 128
8 3600 360 6400 38400 19200 25600 256
9 4500 450 12800 76800 38400 51200 512
10 5500 550 25600 153600 75600 102400 1024


Steelworks[]

Requirements to Upgrade, Production per hour, and Power Boost

Level Steel/Hour Workers Blood Steel Crystal Concrete Power
1

100

10 100 100 300 250 4
2 300 30 200 200 600 500 4
3 600 60 400 400 1,200 1,000 8
4 1000 100 800 800 2,400 2,000 16
5 1500 150 1,600 1,600 4,800 4,000 32
6 2100 210 3,200 3,200 9,600 8,000 64
7 2800 280 6,400 6,400 19,200 16,000 128
8 3600 360 12,800 12,800 38,400 32,000 256
9 4500 450 25,600 25,600 76,800 64,000 512
10 5500 550 51,200 51,200 153,600 128,000 1024
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